AJUDAR OS OUTROS PERCEBER AS VANTAGENS DA THE FIRST BERSERKER: KHAZAN

Ajudar Os outros perceber as vantagens da The First Berserker: Khazan

Ajudar Os outros perceber as vantagens da The First Berserker: Khazan

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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco muito bom para se repetir

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Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

O único detalhe cá é de que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Usando um visual estilo cell shading que imita um anime, o jogo se destaca pela maneira como usa seu sistema de habilidades para passar ao jogador a sensação por The First Berserker: Khazan qual este protagonista é poderoso.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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